Publication: GameDev.net

First Reported 6 hours ago - Updated 6 hours ago - 1 Documents

Pathfinding : Jump Point Search - Straight Moves vs Diagonal Moves

jump point search astar jump point search harabor pathfinding path symmettry path AIYou cannot reply to this topicNo replies to this topic#1 Roland_Y Members - Reputation: 101Posted Today, 02:58 AMHi community,I'm new here, so please be gentle...Planning ... [ Published 6 hours ago by GameDev.net ]
Entities: Symmetry
First Reported 9 hours ago - Updated 9 hours ago - 1 Documents

PayPal APIs: Up and Running

We need your help to make GameDev.net better - Read about some of the ways you can earn reputation and the point breakdown.Game Development BooksFeatured Book By Matthew A. RussellBuy from Amazon:Top Selling Books1. Beginning C++ Through Game Program ... [ Published 9 hours ago by GameDev.net ]
First Reported 9 hours ago - Updated 9 hours ago - 1 Documents

How to calculate a new position on a line?

You cannot reply to this topicNo replies to this topic#1 MARS_999 GDNet+ - Reputation: 453Posted Today, 12:37 AMI am not sure if this is the best way, but I would like to take my object after it collides with another object and back it up say 2 units, ... [ Published 9 hours ago by GameDev.net ]
Entities: Vector
First Reported 10 hours ago - Updated 10 hours ago - 1 Documents

ScrollBar help

Hello all.Currently I'm working on a 2d level editor with xna and winforms and i cant seem to get a formula for a scrollbar to work. At the moment I'm only doing it for 1 axis.Here are the variables I have:MapWidth = 100Scrollbar.Width = 556And i need ... [ Published 10 hours ago by GameDev.net ]
First Reported 15 hours ago - Updated 15 hours ago - 1 Documents

C# and SQL

I just wrote a Address Book program. Using Head Start C# 2nd eddition to learn C#. If i install the program on another computer do they have to have sql compact on there computer since i used Visual Studio to write the program and used sql for data ... [ Published 15 hours ago by GameDev.net ]
First Reported 20 hours ago - Updated 20 hours ago - 1 Documents

Algorithm to determine whether bubble is marked or not?

computer vision 8bpp grayscale bubble edge detection marked filled OMRYou cannot reply to this topicNo replies to this topic#1 cvbeginner Members - Reputation: 1010LikesPosted Today, 01:02 PMHello everyone! This is my first time using the forum, so please ... [ Published 20 hours ago by GameDev.net ]
Entities: Algorithm
First Reported 23 hours ago - Updated 23 hours ago - 1 Documents

Archer Alec Devlog - Archer Alec - IndieGame Devlog 8 Updates!

Hi! Havent made any new entrys lately, but I have been working on the two new bosses a new arrow type and sounds and music/boss music!The bosses took some time because I wanted them to represent the biomes but also be unique at the same time.Meet "Cactun" ... [ Published 23 hours ago by GameDev.net ]
Entities: Biome, fire
First Reported May 26 2012 - Updated May 26 2012 - 1 Documents

Dear Hollywood: Please use the original game’s soundtrack for your Shadow of the Colossus movie

Movies based on video games are horrible. Now Hollywood wants to make one based on Shadow of the Colossus. Here's a bit of helpful advice: Use the game's soundtrack. ... [ Published May 26 2012 by GameDev.net ]
First Reported May 26 2012 - Updated May 26 2012 - 1 Documents

Video Blips: PlanetSide 2, Hitman: Absolution, and Red Orchestra 2

. The skies of PlanetSide 2 thickens with holed jets and streams of ammo, take the shot against your friends in Hitman: Absolution's Sniper Challenge, and repel Fritz for Mother Russia in a free content update for Red O... ... [ Published May 26 2012 by GameDev.net ]
First Reported May 26 2012 - Updated May 26 2012 - 1 Documents

Texture arrays and framebuffer objects

You cannot reply to this topicNo replies to this topic#1 Vexator Members - Reputation: 123Posted Today, 02:56 AMI'm switching from regular 2D textures to 2D texture arrays. Texture creation and look-up in shaders works fine but I can't seem to get them ... [ Published May 26 2012 by GameDev.net ]
Entities: NVIDIA Corp
First Reported May 26 2012 - Updated May 26 2012 - 1 Documents

New Old Things - A C64 Game - Step 53

Here comes our first boss. Nothing too difficult, but different. Let's see what this works out toThe boss moves quite similar to the ghost however he's got a special attack. If nothing else happens the boss is homing in on you. If you shoot him two times ... [ Published May 26 2012 by GameDev.net ]
Entities: Commodore 64, attack
First Reported May 26 2012 - Updated May 26 2012 - 1 Documents

Beals Software - Need to stop fiddling...

I really, really need to stop fiddling with the engine. I've been sick for the last couple days and haven't been in the right mind to work on the story, so I was working on some improvements to the engine (polishing a few things) and I managed to completely ... [ Published May 26 2012 by GameDev.net ]

Quotes

I have read several sources saying along the lines "this has been explained at many other places already so I won't bother with it" and then they continue to explain what every place explains
"There is another technique, called "dual-paraboloid shadow maps," but it is not generally applicable to deferred shading, because a nonlinear projection applied first at the vertex level and then at the pixel level can lead to major artifacts."

More Content

All (633) | News (633) | Reports (0) | Blogs (0) | Audio/Video (0) | Fact Sheets (0) | Press Releases (0)
sort by: Date | Relevance
Pathfinding : Jump Point Search - Straight Move... [ Published 6 hours ago by GameDev.net ]
PayPal APIs: Up and Running [ Published 9 hours ago by GameDev.net ]
How to calculate a new position on a line? [ Published 9 hours ago by GameDev.net ]
ScrollBar help [ Published 10 hours ago by GameDev.net ]
C# and SQL [ Published 15 hours ago by GameDev.net ]
Algorithm to determine whether bubble is marked... [ Published 20 hours ago by GameDev.net ]
Archer Alec Devlog - Archer Alec - IndieGame De... [ Published 23 hours ago by GameDev.net ]
Video Blips: PlanetSide 2, Hitman: Absolution, ... [ Published May 26 2012 by GameDev.net ]
Dear Hollywood: Please use the original game’s ... [ Published May 26 2012 by GameDev.net ]
Texture arrays and framebuffer objects [ Published May 26 2012 by GameDev.net ]
New Old Things - A C64 Game - Step 53 [ Published May 26 2012 by GameDev.net ]
Just Let It Trickle - No Hooks Please, We're Br... [ Published May 26 2012 by GameDev.net ]
Beals Software - Need to stop fiddling... [ Published May 26 2012 by GameDev.net ]
CML vs GLM [ Published May 26 2012 by GameDev.net ]
kseh's blog - Platform game project - Egg Hunt ... [ Published May 25 2012 by GameDev.net ]
x64 ABI: Intro to the Windows x64 Calling Conve... [ Published May 25 2012 by GameDev.net ]
kruncher's Journal - Prepare 2D tile set for Ro... [ Published May 25 2012 by GameDev.net ]
glDrawArrays versus glDrawElements verses glDra... [ Published May 25 2012 by GameDev.net ]
4 (other) Bond movies that could make 007 Legen... [ Published May 25 2012 by GameDev.net ]
Path Tracing Is Fun - GPU-powered path tracing [ Published May 25 2012 by GameDev.net ]
Render Depth Only [ Published May 25 2012 by GameDev.net ]
OpenGL and 3D Math [ Published May 25 2012 by GameDev.net ]
DeferredContext performance [ Published May 24 2012 by GameDev.net ]
Compiled Shader looks different [ Published May 24 2012 by GameDev.net ]
DLC finally hits the Nintendo 3DS with Mighty S... [ Published May 24 2012 by GameDev.net ]
SDL_FULLSCREEN [ Published May 24 2012 by GameDev.net ]
Low Rez Effects [ Published May 24 2012 by GameDev.net ]
git commit problem [ Published May 24 2012 by GameDev.net ]
Half Silhouette? [ Published May 24 2012 by GameDev.net ]
Behavior Trees [ Published May 24 2012 by GameDev.net ]
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